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HexaShoot

HexaShoot

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Devlog

  • Hexashoot 0.9.5 Release
    March 08, 2025 by Okamiz
    A major content update before the release of the first stable version of the game. This was a lot of polishing over all, but I started to add some things that I want for the 1.0 release. Major changes... Continue reading
  • Hexashoot 0.9.1 Release
    February 11, 2025 by Okamiz
    🔥 New HexaShoot Update – 3 Epic Boss Battles Await! 🔥 Get ready to put your skills to the test! In this update, you’ll face three brand-new bosses , each bringing their own unique challenge... Continue reading
  • Hexashoot 0.9 Release
    October 29, 2024 by Okamiz
    Added a new look to Hexashoot by changing the main menu and the UI. I also added a lot of things to make the game more enjoyable, and a music!... Continue reading
  • Hexashoot 0.77.0 Release
    May 01, 2024 by Okamiz
    - Added sounds effects (no music sadly :c) - Added a way for the player to buy upgrades with 1,2,3,4 on the keyboard - Added two new enemies... Continue reading
  • Hexashoot 0.76.0 Release
    April 30, 2024 by Okamiz
    1
    - Added new enemies - Added a new gamemode -> Apocalypse - Fixed some bugs with the UI > Gameplay Test by Egnirc... Continue reading
  • Hexashoot 0.71.0 Release
    April 29, 2024 by Okamiz
    - Changed the difficulty - Made that waves wait for you to kill all enemies before passing to the next wave. - Added a new enemy - The Cube Spawner S (Spawns fast triangles) - Some bugfixes... Continue reading
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